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PLC simulated BOMB(updated)

 
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gklein
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Age: 27
Joined: 29 Jun 2006
Posts: 92
Location: Spokane WA
PostPosted: Sat Aug 18, 2007 9:27 am    Post subject: PLC simulated BOMB(updated) Reply with quote

hey guys, its been awhile since i've been around here. Just wanted to let you know about the project im working on for Spokane Airsoft. Im making a bomb simulator using a PLC(programmable logic controller).

Functions:
-Terrorists must enter code to activate bomb
-activation starts a LCD display countdown
-improper activation will result in a trigger

-Counter terrorists must get into the bomb without tripping a number of randomly selectable traps(proximity sensor, inductave sensors)
-once safely opened the counter terrorists will have to radio admin for wire cut order.
- if the wires are cut in the wrong order the bomb will detonate
- if time expires bomb will detonate

-Bomb detination will be simulated by fire alarm/airhorn and flashbulbs



really the possibilities of PLC programming and airsoft are endless, if you have some input it would be appreciated.


Thanks,
Garrett
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Ginocide
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Joined: 18 Apr 2006
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Location: Salem, OR
PostPosted: Sun Aug 19, 2007 5:25 pm    Post subject: Reply with quote

Have deactivate code as well for CTs who successfully interrogate detainees.
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Flak
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Location: Tempe, Arizona
PostPosted: Sun Aug 19, 2007 9:02 pm    Post subject: Re: PLC simulated BOMB(updated) Reply with quote

gklein wrote:
Functions:
-Terrorists must enter code to activate bomb
-activation starts a LCD display countdown
-improper activation will result in a trigger

-Counter terrorists must get into the bomb without tripping a number of randomly selectable traps(proximity sensor, inductave sensors)
-once safely opened the counter terrorists will have to radio admin for wire cut order.
- if the wires are cut in the wrong order the bomb will detonate
- if time expires bomb will detonate

-Bomb detination will be simulated by fire alarm/airhorn and flashbulbs


really the possibilities of PLC programming and airsoft are endless, if you have some input it would be appreciated.
Thanks,
Garrett


This is genius. This allows for more intelligence in operations, such as acquiring the codes/disarming procedures, locating the bomb, etc. Pure genius, dude. If you could make several, that would be freakin smurf!
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gklein
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Age: 27
Joined: 29 Jun 2006
Posts: 92
Location: Spokane WA
PostPosted: Sun Aug 19, 2007 9:05 pm    Post subject: Reply with quote

Im planning on making one this week and gonna make a video of it for demonstrational purposes ASAP. I should get my PLC tomorrow.
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Cobol
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PostPosted: Sun Aug 19, 2007 9:20 pm    Post subject: Reply with quote

I'd suggest using a simple arduino style logic board, but if you've got something more complex in mind, I'd like see how you work it out.
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gklein
Cannon Fodder


Age: 27
Joined: 29 Jun 2006
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Location: Spokane WA
PostPosted: Sun Aug 19, 2007 9:29 pm    Post subject: Reply with quote

Cobol wrote:
I'd suggest using a simple arduino style logic board, but if you've got something more complex in mind, I'd like see how you work it out.


that is a good idea probably would be quite abit cheaper to make, it bassically does the same thing but PLCS are made for industry though so tehy would be alittle more reliable and longer lasting. and PLCs have alot of the stuff i would want built right in. Plus relay logic is super easy for me. Doesn't an arduino board have to be hooked up to a computer via USB when its operating too?
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Flak
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PostPosted: Sun Aug 19, 2007 10:13 pm    Post subject: Reply with quote

Just keep it simple, nice and cheap, more fun and more replaceable in case something goes wrong, because SNAFU
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gklein
Cannon Fodder


Age: 27
Joined: 29 Jun 2006
Posts: 92
Location: Spokane WA
PostPosted: Sun Aug 19, 2007 10:19 pm    Post subject: Reply with quote

Pulsipher wrote:



seriously though i like the idea, i look forward to pics, videos, and prices!


yeah i will keep you guys up to date on my progress and any additions i make. if you have anything that you would like to see it do...let me know im at the stage right now where things can be canged very easily. I was thinking about adding some simple features for skirmish play like a 1hr timmer or ports for connecting trip line sensors.
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Fluffy
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PostPosted: Sun Aug 19, 2007 10:39 pm    Post subject: Reply with quote

timer sounds good. any other ideas i have are all complex and mgs like. "cant deactivate when
alert alarm is going off" but i think a timer is good enough. maybe a way of remotly setting
it off (for cool randsom like stuff)
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Deliverator
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PostPosted: Mon Aug 20, 2007 6:38 pm    Post subject: Reply with quote

The ability to have remote detonators is a good idea. Lunatic with his thumb on a button, gotta take him out or get the bomb deactivated before he can hit the button.
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omega1
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PostPosted: Mon Aug 20, 2007 10:29 pm    Post subject: Reply with quote

If you could have it be wire cut order OR a deactivation code, that would be cool too. That way, you could have a scenario where you find the device, you call in for some advice, and command tells you a specialist is X amount of time out, and will be available at a certain time. At that point in time, you have two options, wait for the specialist, or look for intel that might give you some insight as to how to turn the damn thing off. If you have an enemy engineer that you have to capture for instance, he could give clues. You could have other intel written on a piece of paper at the location. If you wanted to make things really advanced, you could somehow have a deactivation key (actual key, not code) that if found, would automatically disable the device. This could be hidden on a HVT or at another location.

Another idea to throw out there is possibly running these in series. We did a defusal scenario at the first mini-cqc where an ordnance tech had to be escorted to each device in a certain order to diffuse them. If you could make it so that you would have to enter not only the code for the device in question, but for each device that came before it in the series, you could create a hell of a scenario.

Last idea is to have a backup system to prevent wire cutting. That way, finding the code would be better. The system would activate right after the wires are cut in the right order, which could be either a code to be punched in, or another set of wires to be cut within the device. Just some stuff to throw out there
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gklein
Cannon Fodder


Age: 27
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Location: Spokane WA
PostPosted: Mon Aug 20, 2007 10:34 pm    Post subject: Reply with quote

actually kinda like the key idea, and it would be super easy actually. Thanks for the comments i will keep them all in mind...i started programming today getting all wire cutting sequences selectable has been kinda tricky but i think i got it figured out.
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Fluffy
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PostPosted: Tue Aug 21, 2007 10:22 am    Post subject: Reply with quote

yeah the key did sound cool. just make a few copies of it;)
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Rooke
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PostPosted: Tue Aug 21, 2007 10:27 am    Post subject: Reply with quote

Woo shit I'd seriously consider keeping that thing in a big orange box with the words "REPLICA - NOT ACTUAL EXPLOSIVE DEVICE" written on the side because that thing actually looks pretty deadly.

And there's people out there who see a light-bright of a Lunarknight and thinks "Bomb," imagine what they'd think with that o.o;
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Fluffy
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PostPosted: Tue Aug 21, 2007 10:29 am    Post subject: Reply with quote

or that night-bright bomb scare. man people are stupid. "omg it's a night light flipping me off, it's a explosive device!!!!"
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